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From R&D to the logo and game UI: designing Marvel World of Heroes for Niantic

Niantic, the studio behind Pokémon GO, was building Marvel World of Heroes with Marvel. As Executive Creative Director and partner at Dreamspace, I led the research and development that explored more than 15 visual styles, then the logo, the brand and the game UI that followed.

Role
Executive Creative Director and partner, Dreamspace
Client
Niantic, with Marvel
Scope
R&D, brand and game UI
Came from
Our work on NBA All-World
Scale
15+ visual styles
01 / The game

A superhero game played in the real world.

Marvel World of Heroes was an augmented reality mobile game from Niantic, the studio behind Pokémon GO, made with Marvel Entertainment. Players would become their own super hero, customize their look and team up with Marvel characters in the real world. Niantic announced it on September 9, 2022, at Disney’s D23 Expo, with a global launch planned for 2023.

Niantic builds its games around four ideas: draw people outdoors, inspire exploration, encourage exercise and create connection. Dreamspace worked on how the game would look, how it would be branded and how its interface would work.

02 / The brief

Two visual styles asked for. More than 15 delivered.

Niantic came to us after we built a working relationship on NBA All-World. The game was still a work in progress, and they wanted research and development that would end with two potential visual styles.

The brief inspired the team so much that we delivered more than 15.

Going past the brief changed the job. Niantic asked us to redesign the entire game UI and to handle key branding work.

03 / The R&D

More than 15 ways the game could look.

Each direction is applied to the same kind of player screen: a hero, a level, a Go button and the controls around them. What changes is the layout, the color, the type, how much of the interface shows at once and where the commands live. Four of the directions are shown here, and ten in detail below.

Marvel World of Heroes player screen in the Graphic style.Marvel World of Heroes player screen in the Clean style.Marvel World of Heroes player screen in the Stan Lee style.Marvel World of Heroes player screen in the MCU style.
Ten of the styles

01Magazine

A black and white typographic background with serif fonts, so the interface reads like a magazine page.

Marvel World of Heroes player screen in the Magazine style, screen 1.Marvel World of Heroes player screen in the Magazine style, screen 2.

02Graphics

Colorful backgrounds with graphic assets developed in sync with the character. Equipment sits behind a button to keep the screen simple.

Marvel World of Heroes player screen in the Graphics style, screen 1.Marvel World of Heroes player screen in the Graphics style, screen 2.Marvel World of Heroes player screen in the Graphics style, screen 3.

03Comic Book

Amorphous graphic shapes, script fonts, outlines and halftone patterns.

Marvel World of Heroes player screen in the Comic Book style, screen 1.Marvel World of Heroes player screen in the Comic Book style, screen 2.

04Bound

Explores the 2D grid in depth. The essential commands are 3D buttons at the top, and the content sits in an infinite space behind them. A playful mix of 2D and 3D.

Marvel World of Heroes player screen in the Bound style, screen 1.Marvel World of Heroes player screen in the Bound style, screen 2.

05Display

A clean layout with a bold color palette. Three colors, blue, yellow and orange, show the level of the player, and the scheme is fully customizable.

Marvel World of Heroes player screen in the Display style, screen 1.

06Mixed Styles

Borrows from different design genres, including Bauhaus, retro arcade and geometric art.

Marvel World of Heroes player screen in the Mixed Styles style, screen 1.Marvel World of Heroes player screen in the Mixed Styles style, screen 2.Marvel World of Heroes player screen in the Mixed Styles style, screen 3.

07MCU

Takes the look of a traditional MCU interface and pushes it further, using transparency and hexagons throughout.

Marvel World of Heroes player screen in the MCU style, screen 1.Marvel World of Heroes player screen in the MCU style, screen 2.Marvel World of Heroes player screen in the MCU style, screen 3.

08Art Deco

Frames designed with Art Deco in mind: a more elegant layout that keeps the style’s iconic shapes.

Marvel World of Heroes player screen in the Art Deco style, screen 1.Marvel World of Heroes player screen in the Art Deco style, screen 2.

09Combat Load-Out

The closest to a traditional game inventory. Everything sits in a grid, with a place for everything and everything in its place.

Marvel World of Heroes player screen in the Combat Load-Out style, screen 1.Marvel World of Heroes player screen in the Combat Load-Out style, screen 2.

10Stan Lee

Inspired by the comic books of old. Varying line weights, comic panels and halftones give it the feel of the Golden Age of Comics.

Marvel World of Heroes player screen in the Stan Lee style, screen 1.Marvel World of Heroes player screen in the Stan Lee style, screen 2.
04 / The brand

A W that teams up and an O that opens a portal.

Niantic also asked us for the game’s logo, app icon and brand identity.

You become your own Marvel super hero, in the real world.

That was the brand vision. I led the team from research and a mood board to sketches, then through rounds of review with Niantic and Marvel to refine the marks. The W takes its angle from the game’s UI and reads as a player and Marvel heroes teaming up to win battles: victory and unity. The O is drawn as a portal.

I led the team through a wide range of color treatments for the logo, a nod to the game’s multiverse feature and to the Marvel Studios intro. Our R&D work informed many of the palettes and graphic elements.

The O letter portal design: explorations of the O as a portal, and three logo lockups.
Logo process sheet: the UI screens, the W built from the angle of the UI with the ideas of victory and unity, and the constructed logo.
The W letter design: a grid of W variations with one highlighted.
Logo process: the O as a portal, the W built from the angle of the UI, and the W explorations.
Marvel World of Heroes key art on a billboard mock-up, with the logo over a glowing Earth.
The logo on key art, in a billboard mock-up.
Marvel World of Heroes key art with the logo over an Earth covered in hero icons, and the line Your superhero journey begins in 2023.
The logo on key art.
Marvel World of Heroes merchandise mock-ups: a blue t-shirt, water bottle, cap, buttons, phone case and keychain.
Merchandise mock-ups.
05 / The game UI

Then the screens that carry the most information.

Two of the major screens we reworked were Mission and Campaign. Both are complex from a UX and UI point of view, and Niantic asked us to distill a large amount of information into a design that is attractive and easy to take in. We worked through five color directions, each with its own palette. In one of them, completed, active and locked missions each get a color of their own.

Mission and Campaign screens in a green color direction, with the palette beside them.
Mission and Campaign screens in a purple color direction, with the palette beside them.
Mission and Campaign screens in a teal color direction, with the palette beside them.
Mission and Campaign screens in a maroon color direction, with the palette and colors for completed, active and locked missions.
Mission and Campaign screens in a blue color direction, with the palette beside them.
Marvel World of Heroes player screen on a phone: a hero in a dark suit, Level 32 and a Go button, in red and yellow comic panels.

Five color directions for the Mission and Campaign screens, and a player screen in a phone frame.

Credits and sources

Client: Niantic, with Marvel. Dreamspace carried out the research and development, designed the logo, app icon and brand identity, and designed the game UI, including the Mission and Campaign screens. I led the work as Executive Creative Director and partner at Dreamspace. Images are from the project, and the billboard and merchandise images are mock-ups.

Marvel World of Heroes, Marvel, Disney and Niantic, along with their characters, names and logos, belong to their respective owners. The game was not released, and the screens shown are design work.

Sources: Marvel.com, D23 Expo 2022 announcement, Niantic, Marvel World of Heroes and Game Informer, June 29, 2023.

What I do

I lead design for complex products with many moving parts.

Creative direction, UX and UI for games, apps and platforms, from the first feature to the full interface, working alongside the people who build it.

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